;
;   CIVILIZATION CIVILOPEDIA TEXT 
;
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civilopedia: Civilization Advances

@PEDIACIV
@width=480
@title=Civilization Advance
^^%STRING0
^


@PEDIACIVFACTS
^
^Allows slaves to build fortresses.
^
^Allows slaves to build highways.
^Allows slaves to improve channeling.
^Increases the effect of temples.
^
^Worth bonus points in Civilization score.
^Increases ship movement rates by one.
^
^Free civ. advance for first civ. to discover.
^Decreases the effect of circuses.
^Cancels the effect of


@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^

@PEDIAUNITFACTS
^Can see units two spaces away.
^Ignores enemy Zones of Control.
^Can make amphibious landings.
^Invisible to most units.
^Can attack aircraft in flight.
^May be lost out of sight of land.
^Ignores City Walls.
^Can carry friendly air units.
^Can make paradrops.
^Treats all squares as road squares.
^Defense +50% versus units with a movement factor of 2.
^Only Fundamentalist governments can build.
^Destroyed after attacking.
^Defense +100% versus air and missile units.
^Can spot invisible units in adjacent squares.


@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Governments


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: City Improvements

@PEDIAIMPROVE
@width=480
@title=City Improvement
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
Eliminates corruption and waste in the city,
and decreases it in all nearby cities.

@;Barracks
@PEDIAIMPROVE2
City produces Veteran ground units. Ground units can
be completely repaired in a single turn.

@;Granary
@PEDIAIMPROVE3
Only half of city's food store is depleted when 
city increases in size.

@;Temple
@PEDIAIMPROVE4
Up to two discontented citizens are made content.

@;Marketplace
@PEDIAIMPROVE5
(Marketplace)
Increases tax and luxury output by 50%%.

@;Library
@PEDIAIMPROVE6
(Library)
Increases science output by 50%%.

@;Courthouse
@PEDIAIMPROVE7
(Courthouse) 
Decreases corruption by 50%%. Makes the city more resistant
to bribery by Royal Envoys. 

@;City Walls
@PEDIAIMPROVE8
Units in city are tripled on defense versus ground attacks.

@;Aqueduct
@PEDIAIMPROVE9
Allows city to increase beyond size 8.

@;Bank
@PEDIAIMPROVE10
(Bank)
Increases tax and luxury output by an
additional 50%% (cumulative w/ Barter System).

@;Cathedral
@PEDIAIMPROVE11
(Cathedral)
Makes four unhappy citizens content. 

@;University
@PEDIAIMPROVE12
(University)
Increases science output by an additional
50%% (cumulative w/ School of Scribes).

@;Mass Transit
@PEDIAIMPROVE13
(Mass Transit)
Eliminates pollution caused by population.

@;Colosseum
@PEDIAIMPROVE14
Three unhappy citizens are made content.
(Four after Class Structure)

@;Factory
@PEDIAIMPROVE15
(Factory)
Increases resource production in city by 50%%.

@;Mfg. Plant
@PEDIAIMPROVE16
(Mfg. Plant)
Increases resource production by an additional 50%%
(cumulative w/ Artisan Quarter).

@;SDI Defense
@PEDIAIMPROVE17
Protects everything within three spaces of
the city from nuclear attack.

@;Recycling Center
@PEDIAIMPROVE18
(Recycling Center)
Decreases the pollution caused by the Artisan Quarter.

@;Power Plant
@PEDIAIMPROVE19
Increases factory output by 50%%.

@;Hydro Plant
@PEDIAIMPROVE20
(Hydro Plant)
Increases Artisan Quarter output by 50%%.

@;Nuclear Plant
@PEDIAIMPROVE21
Increases factory output by 50%%.  Cleaner
than Power Plant (same as Hydro Plant), but
there is a risk of Nuclear Meltdown unless
civilization has discovered Fusion.

@;Stock Exchange
@PEDIAIMPROVE22
(Stock Exchange)
Increases tax & luxuries output by an additional
50%% (cumulative with Barter System and Marketplace for 
a grand total of 150%%).

@;Sewer System
@PEDIAIMPROVE23
Allows city to grow beyond size 12.

@;Supermarket
@PEDIAIMPROVE24
(Supermarket)
One more food is produced per
city w/ improvement.

@;Superhighways
@PEDIAIMPROVE25
(Superhighways)
All squares in the city's radius with roads
produce 50%% more trade.

@;Research Lab
@PEDIAIMPROVE26
(Research Lab)
Increases science output by an additional 50%%
(cumulative with School of Scribes and Library for a
grand total of 150%%).

@;SAM Missile Battery
@PEDIAIMPROVE27
(SAM Missile Battery)
A strictly enforced Building Code cuts Earthquake
and Storm casualties in half.

@;Coastal Fortress
@PEDIAIMPROVE28
(Coastal Fortress)
Units in city are doubled on defense against
naval attack by enemy ships.

@;Solar Plant
@PEDIAIMPROVE29
Increases factory output by 50%%.  Cleaner
than all other forms of power.

@;Harbor
@PEDIAIMPROVE30
All ocean squares in the city's radius
produce one extra unit of food.

@;Offshore Platform
@PEDIAIMPROVE31
(Offshore Platform)
All ocean squares in the city's radius
produce one shield.

@;Airport
@PEDIAIMPROVE32
City produces veteran air units.
Any air unit spending its entire turn in the city
is completely repaired.

@;Police Station
@PEDIAIMPROVE33
(Police Station)
Decreases unhappiness caused by troops away from city by 1.

@;Port Facility
@PEDIAIMPROVE34
(Port Facility)
City produces veteran naval units.
Any ship spending its entire turn in the city is
completely repaired.

@;SS Structural
@PEDIAIMPROVE35

@;SS Component
@PEDIAIMPROVE36

@;SS Module
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
Converts production into trade.

@;Pyramids
@PEDIAIMPROVE39
Counts as a Granary in every one of your cities.
^
The Gracchi brothers, Gaius and Tiberius, struggled for years and eventually sacrificed their lives for political reforms in favor of the plebs. Their main victories were the Agrary Reform that distributed lands to small holders, and the Corn Law that disposed political prices on corn for poor people.

@;Hanging Gardens
@PEDIAIMPROVE40
Three extra happy citizens in city, plus
one extra happy citizen in every other city.
^
The Valley of the Kings necropolis was still active in these years, representing the continuity of power from ancient pharaohs to hellenistic monarchs.

@;Colossus
@PEDIAIMPROVE41
(Colossus)
City produces one extra trade arrow in each square that
already produces one.
^
The merchant city of Maracanda (Samarkand) was the gateway to the Silk Road, the trade highway that led, through central Asia, to China and the East. The trade of luxury goods such as silk, spices and gems was quite remarkable in the hellenistic era, providing good revenues for merchants.

@;Lighthouse
@PEDIAIMPROVE42
Ships can move across oceans w/o danger.
Also, all new ships you produce receive veteran status.
^
The Pharos of Alexandria, built by the Ptolemaic dynasty around 280 BC, was a lighthouse which stood 440 feet tall and contained over 300 rooms. The light from large fires was reflected in mirrors at the top of the lighthouse and could be seen for 35 miles. Damaged by a series of tremors in ancient times, it was finally destroyed by an earthquake in the 14th century.

@;Great Library
@PEDIAIMPROVE43
Civilization receives any civilization advance
already discovered by two other civilizations.
^
At its height, virtually every book from the Western Ancient world had a copy in the Great Library of Alexandria, a collection which ultimately comprised over 500,000 volumes. It's destruction by arson in 640 AD is perhaps the single greatest loss of human knowledge ever recorded in history.

@;Oracle
@PEDIAIMPROVE44
Doubles the effect of all of your temples.
^
The acropolis of Athens, comprising the Parthenon, the Eretteos and the temple to Nike, was the symbol of Greece's independence, dating from the Persian wars. After Alexander's conquests, though repressed, hellenic freedom remained still a common ideal for Greek people.

@;Great Wall
@PEDIAIMPROVE45
(Great Wall)
Enemy civilizations must offer cease-fire/peace in negotiations.
Combat strength doubled against barbarians.
^
At Traian's death, Emperor Hadrian ordered the Imperial borders' freeze: from that moment on military actions would be directed only to defend Roman lands. Hadrian's Wall was erected in northern Britain, around 121 AD, to contain Pict raids, the best example of the many fortified lines that surrounded the Empire in the following centuries.

@;Sun Tzu's War Academy
@PEDIAIMPROVE46
(Sun Tzu's War Academy) All new ground units produced gain 
Veteran status. Any unit which wins a combat gains Veteran status.
^
Said to be the descendants of Romulus, son of the God of War Mars, grown up by a she-wolf, the Romans were very proud of their war traditions, and never gave up to them until they came into deep contact with the Greek tradition.

@;King Richard's Crusade
@PEDIAIMPROVE47
(King Richard's Crusade)
Every square in the city's radius produces an extra
resource "shield".
^
Slaves were the main source of workforce in ancient times, and huge slave markets flourihed all around the Mediterranean. Major sources of slaves were barbaric lands (Gallia, Eastern Europe and Africa) and, of couse, wars, which provided often highly skilled slaves taken from the sacks of civilized cities.

@;Marco Polo's Embassy
@PEDIAIMPROVE48
(Marco Polo's Embassy)
You receive a free embassy with every rival Civilization (so
your intelligence report will always be complete and you will
receive updates when other civilizations discover technologies).
^
The few Greek cities that remained free in the Hellenistic age matained close realtions and often formed military leagues to contain foreign aggressions.

@;Michelangelo's Chapel
@PEDIAIMPROVE49
(Michelangelo's Chapel)
Counts as a Temple Complex in each of your cities.
^
Although conquered by Hellenic culture, Persia didn't gave up entirely its ancient principles. One that was willingly mantained by Hellenistic monarchs was the Eastern Monarch's figure, a divine leader to whom all his subjects owed loyalty to death. 

@;Copernicus' Observatory
@PEDIAIMPROVE50
(Copernicus' Observatory)
Increases science output of city by 50%%.
^
Archimedes of Syracuse lived in the IIIrd century in Sicily, producing many mathematic and physic formulas that changed science. During the siege of Syraceuse he created many ingenious war machines, but was eventually killed by a Roman besieger who didn't recognize the great scholar.

@;Magellan's Expedition
@PEDIAIMPROVE51
(Magellan's Expedition)
Movement rate of all ships is increased by two.
^
The harbor of Carthago was one of the greatest ports of ancient times, rivalling the huge cities of Alexandria and Tyros. Punic galleys would sail from here to the many trade outposts all around Western Mediterranean, ruling the seas and the trade routes with their strenght.

@:Shakespeare's Theatre
@PEDIAIMPROVE52
(Shakespeare's Theatre)
All unhappy citizens in city are content.
^
The Amphiteathrum Flavium, commonly known as 2he Coloseum", was built around 70 AD by the Flavian dynasty in Rome. It was one of the measures ordered by the Emperors to keep quiet the huge masses of the Imperial capital: the "panem et circenses", free bread and games policy, helped the Roman Emperors to keep the power and prevent revolts in the City.

@;Da Vinci's Workshop
@PEDIAIMPROVE53
(Da Vinci's Workshop)
All obsolete units are upgraded to modern ones.
^
Consul Gaius Marius, defeater of the Numidians and Germanians, introduced a radical military reform in Romes' legions: beside the internal organization, the main point was that the poor classes could make a career in the military, gaining money, sharing the loot and receiving, after the service, a small field of land in the colonies. This boosted the whole military, trasforming the conscripted army into a professional one.

@;J.S. Bach's Cathedral
@PEDIAIMPROVE54
(J.S. Bach's Cathedral)
Decreases unhappy citizens on same continent by 2 per city.
^
After Spartacus' defeat in 71 BC, the Romans wanted to give the world an example of their way of trating revolting slaves: on the Appia highway, that led from Capua to Rome, the Romans crucified 6'000 captives. This proved a real deterrent for slave revolts for many years in all the Republic.

@;Isaac Newton's College
@PEDIAIMPROVE55
(Isaac Newton's College)
Doubles science output of city.
^
Euclides of Alexandria lived in Ptolemean Egypt in the IIIrd cent. BC. His "Elements" remained for centuries a fundamental text for Geometry.

@;Adam Smith's Trading Co.
@PEDIAIMPROVE56
(Adam Smith's Trading Co.)
Pays the maintenance for all city improvements which
ordinarily cost 1 gold per turn.  City improvements
requiring more than 1 gold per turn maintenance are not
affected.
^
The Mediterranean was filled with traders from every land, that bought and sold goods with enormous payoffs. The position of trade ports was so very important, and a small city could becom in few years a major trading outpost for Phoenician, Greek or Roman merchants.

@;Darwin's Voyage
@PEDIAIMPROVE57
(Darwin's Voyage) Two free civilization advances.
^
The "Arms Race" is not a modern invention. Many times in the Ancient World one culture would achieve a military breakthrough, and quickly exploit it to the dismay of their neighbors. The Chariot, the Naue Type II Sword, and the Legion are but a few examples.

@;The Statue of Liberty
@PEDIAIMPROVE58
Uneffective.
^
The Pyramids were the standing proof of the Pharaohs' divine power, of the idea that the monarch was the son of the gods. Although in Hellenistic Age this seemed already ridiculous to many people, the Pharaoh's power was quite unchanged.

@;The Eiffel Tower
@PEDIAIMPROVE59
(The Eiffel Tower) When first obtained, every civilization's attitude toward you 
is immediately shifted 25 points in your favor (on a hundred 
point scale).  Attitudes continue to improve gradually over 
time.  Other civilizations are also quicker to forget your
past transgressions.
^
One of the original "Seven Ancient Wonders", the Colossus (b. 280 BC) was a huge bronze statue of the sun god Helios that was toppled by an earthquake after only 55 years. Yet even after it fell, the statue was maintained as a tourist attraction that drew gawking visitors to Rhodes for the next 900 years. It was finally melted down for scrap by Turkish conquerors in 645 AD.

@;Hoover Dam
@PEDIAIMPROVE61
(Hoover Dam) Uneffective.
^
The temple of Solomon (b. 950 BC), the home of the Ark of the Covenant, was the spiritual center of the Jewish world, symbol of the independantistic ideals of the Promised Land, until it was destroyed by the Romans in 70 AD, to punish a huge revolt.

@;Women's Suffrage
@PEDIAIMPROVE60
(Women's Suffrage) Counts as a Garrison in every one of your cities.
(Decreases unhappiness caused by troops away from city by 1).
^
The Senate was the chief governmental organ in the Republic, composed of politicians elected by all Roman citizens. Thus Rome became the first large Republic, not restrained to one city, but a large empire governed by a representative assembly.

@;Manhattan Project
@PEDIAIMPROVE62
(Manhattan Project) Uneffective.
^
The Hanging Gardens, built by the Babylonians, were still standing at that time, beautifying the city of Babylon among all the other in Mesopotamia.

@;United Nations
@PEDIAIMPROVE63
(United Nations) Obsolete - "Enemy civ's cannot refuse peace treaties" is not appropriate for this time period.
^
The Greek sculptor Phidias created the 40 ft tall Statue of Zeus in 435 BC. The statue stood in the city of Olympia and was perhaps the most famous sculpture in ancient Greece. Phidias made the god's robe and ornaments from gold and carved the body out of ivory.

@;Apollo Program
@PEDIAIMPROVE64
(Apollo Program) The entire world (cities and terrain) becomes visible.
^
The "Father of History", Herodotus journeyed throughout the Eastern Mediterranean (@500 BC), collecting tales from all the cultures he encountered.

@;SETI Program
@PEDIAIMPROVE65
(SETI Program) Counts as a School of Philosophy in every one of your cities;
effectively doubles your science output.
^
Aristotle founded his Lyceum in 340 BC, and it continued the spirit of philosophical enquiry which he learned from his teacher Plato. But it was the multi-disciplinary writings of Aristotle which served as the foundation of Western science, remaining largely unchallenged until the Renaissance.

@;Cure for Cancer
@PEDIAIMPROVE66
(Cure for Cancer) One extra happy citizen in each city.
^
Once it came into contact with Eastern mysticism, the Mediterranean culture was influenced very much. Many cults, the most famous being that of Mithra, spread in the Roman world, changing the pragmatic latins into a more introspective civilization.

@PEDIAGOVT
@width=600
@title=Civilization: Governments
The form of government you choose for your civilization will
affect the way resources are distributed in your cities, the
rate at which your citizens can produce and sustain new units
and city improvements, and the extent to which your citizens
have a say in the way you govern them.
^
Some forms of government, such as Despotism, Monarchy, and
later Empire and Theocracy, allow you to expand
rapidly, to produce and sustain large numbers of military
units, and to control your affairs completely.
^
Democracy and the Republic, on the other hand, give your
citizens the freedom to produce vast amounts of trade, which
increases your wealth and knowledge rapidly. On the other
hand, your citizens may grow unhappy when you send military
units out of your cities; also, your Senate may try to
interfere in your conduct of foreign affairs.
^
To change your civilization's government, you must have a
Revolution--select "Revolution" from the Kingdom Menu.  This
will entail a brief period of Anarchy.

@PEDIAGOVT0
@width=600
@title=Civilization Government: Anarchy
Anarchy represents not so much a government type as the
lack of any stable government. Anarchy occurs when your
civilization's government falls, or when you decide to
have a Revolution. After a few turns of Anarchy, you will
be able to reconstitute your government.
^
Anarchy is similar to Despotism, except that the corruption
rate is VERY HIGH (see entry for Despotism).  However, no
taxes are collected during a period of Anarchy, and no
scientific research is conducted.

@PEDIAGOVT1
@width=600
@title=Civilization Government: Despotism
^UNIT SUPPORT
Each unit above the city size costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Despotism has a HIGH rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Despotism, none of the science/tax/luxury rates may
be set higher than 60%%.  ALSO, ANY SQUARE WHICH WOULD ORDINARILY
PRODUCE THREE OR MORE OF A RESOURCE (FOOD, SHIELDS, TRADE) PRODUCES
ONE LESS.
^
^HINTS
Because of Despotism's high rate of corruption, it is almost
always an inferior form of government.  Try to switch to a
Monarchy as soon as possible.


@PEDIAGOVT2
@width=600
@title=Civilization Government: Monarchy
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat two food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Monarchy has a MODERATE rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Monarchy, none of the science/tax/luxury rates may
be set higher than 70%%.
^
^HINTS
Monarchy is an excellent form of government for a young
civilization.


@PEDIAGOVT3
@width=600
@title=Civilization Government: Communism
^UNIT SUPPORT
Each unit beyond the fourth costs one shield per turn.
Settlers eat two food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting *TWO* unhappy citizens into
content citizens (so a total of SIX unhappy citizens can
be suppressed).
^
^CORRUPTION AND WASTE
Under Empire, state control of the economy eliminates
organized crime.  Your cities, therefore, experience no
corruption.
^
^SPECIAL
Under Empire, none of the science/tax/luxury rates may
be set higher than 80%%.
^
^HINTS
Empire is in fact Communism renamed for earlier times.
Empire is best for large, far-flung empires which need
to maintain a large military.

@PEDIAGOVT4
@width=600
@title=Civilization Government: Fundamentalism
^UNIT SUPPORT
Can support up to TEN units for free; additional
units cost one shield each.  Settlers eat one
food per turn.  ONLY Theocracies may produce
___ units (Not Available in this Scenario).
^
^HAPPINESS
Under Theocracy, NO CITIZEN IS EVER UNHAPPY!
^
^CORRUPTION AND WASTE
Theocracy has a LOW rate of corruption.
However, Theocracy has the special disadvantage that
all SCIENCE is HALVED.
^
^SPECIAL
Improvements which convert unhappy citizens to
content citizens (Temples, etc.)
produce "tithes" equal to the number of citizens they would
otherwise convert.  They also require no maintenance.
The diplomatic penalties for "terrorist acts" committed by
your Royal Envoys are reduced.
Under Theocracy, none of the science/tax/luxury rates may
be set higher than 80%%.
^
^HINTS
Theocracy eliminates all happiness problems and provides
an excellent revenue.  Scientific research tends to languish.
Theocracy is in fact Fundamentalism renamed for earlier times.

@PEDIAGOVT5
@width=600
@title=Civilization Government: Republic
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each military unit AFTER THE FIRST which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes one citizen in its home city to become unhappy.
^
^CORRUPTION AND WASTE
The Republic has a LOW rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Republic, each square which ordinarily produces at
least one unit of trade produces an extra unit.
None of the science/tax/luxury rates may be set higher
than 80%%.
^
^HINTS
Switching to a Republic can give an astounding boost to your
science and tax revenues, although you'll probably have to
divert some of your trade to luxuries.  It becomes more
difficult (and expensive) to keep an army in the field, but
building The Senate wonder can help with this problem.

@PEDIAGOVT6
@width=600
@title=Civilization Government: Democracy
^UNIT SUPPORT
N/A
^
^HAPPINESS
N/A
^
^CORRUPTION AND WASTE
N/A
^
^SPECIAL
N/A
^
^HINTS
N/A

@;This line must remain at the end of this file!




















